Houdini 12.1 Procedural Smoke Trail tutorial
It is basically a tutorial on how to create a smoke trail without using Pyro FX!
Sorry if I’m going too fast at some points; but I figured some of you guys allready have a fair amount of experience in Houdini, and you can always rewind.. :)
I’ll be happy to awnser any questions in the comment section and/or PM!
Specs:
Intel Core i7 2600k
nvidia GTX 560Ti
16GB DDR3 1333mhz
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