Procedural City generation for games Freek Hoekstra Siggraph 2012
The following talk was presented by me at Siggraph 2012 on behalf of SideFX software. The talk is about Procedural content generation for games, mainly focussed at controllable city generation.
None of the content you see was sped up in any way, this tool is realtime and can be demonstrated live. the connection with Unity is done via custom ROP driver scripts and a custom instantiation script in unity. these were created by by supervisor John Courte.
The system instantiates the meshes in engine greatly im
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