In this tutorial, I am going to research on how to implement a procedural animation system for a crocodile character in unreal engine. Specially the tail part as it becomes very complex when we have to keep it aligned on the ground when the crocodile move on a uneven surface. Here I am going to try various procedural animation techniques such as spline IKs, two bone IKs and runtime bone transform modifications to keep the crocodile tail on the ground.
Project files (Crocodile model not included) :
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Like my facebook page for more content :
Follow me on twitter :
Follow me on reddit :
#CodeLikeMe #unrealengine #ue4 #indiegamedev
4 просмотра
44
8
3 недели назад 00:27:53 1
Health and Damage System | No Casting | Unreal Engine 5 Tutorial
4 недели назад 00:09:38 6
How Unreal 5.4 Changes Filmmaking
4 недели назад 00:49:56 1
[ Tutorial ] Animating Metahumans with Maya
4 недели назад 02:52:04 1
Unreal Engine 5 | Blueprint For Beginners (2023)
4 недели назад 00:08:44 1
Cyberpunk 2077 with New Photorealistic “Unrecord“ Mod Gameplay & Real Life Graphics Combat in 8K
1 месяц назад 01:11:54 1
Hand IK with ALS | #3 | Advanced Locomotion System V4 with Unreal Engine 5
1 месяц назад 01:02:28 1
Hand IK with ALS | #2 | Advanced Locomotion System V4 with Unreal Engine 5
1 месяц назад 00:08:18 8
The art of effective rigging 2 in Blender - Course’s presentation video