Evolving Animating with Unreal Engine | GDC 2021

In this talk, Jeremiah will demonstrate how to leverage the new workflows and rigging / animation authoring tools in Unreal Engine including Control Rig and Sequencer. By working in context, artists can stay close to their creations without having to bounce between software packages, making it easier to iterate quickly inside Unreal Engine. Find out how. Presented by Jeremiah Grant, Technical Product Manager at Epic Games
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