GTA Online: Doomsday Act III All 15 Possible Hack Puzzle Solutions

This guide shows all possible beam hack puzzles you can draw in the Act III Finale “The Doomsday Scenario. Click “show more“ for the times to jump to each puzzle. In the finale you will have to solve 4 hack puzzles. The first time you do them they will occur in the order shown here - after you have done them all once it will give you a random puzzle. Thanks to Fun 2 of GTA Forums who I believe was the first to work this out. The textures for each beam hack puzzle can be found in the game files here: Grand Theft Auto V\update\\x64\textures\\ with file names such as Note that puzzles 1 and 6 are very similar. I have a suspicion after you have done 1 it is replaced by 6 (effectively I slightly more complex version) as I have never seen it drawn again, with it being the default puzzle you get the very first time you play. I have never encountered the 5th hack puzzle texture in game. Whilst in your first play-throughs, you will get the hack puzzles given to you in the order shown, in my experience I got the 13th texture in place of the 5th one, and the 14th followed on from the 12th. Either it is bugged R* removed it, or the 13th acts a replacement for the 5th (as they look very similar) if you complete the others without failure. Individual Beam Hack Puzzles: Hack #01: 0:10 Hack #02: 1:17 Hack #03: 1:54 Hack #04: 2:37 Hack #05: 3:38 Hack #06: 4:00 Hack #07: 4:47 Hack #08: 5:35 Hack #09: 6:24 Hack #10: 7:10 Hack #11: 8:12 Hack #12: 9:12 Hack #13: 10:15 Hack #14: 11:09 Hack #15: 11:55 Things to remember: 1) The rotatable mirrors are not perfectly analogue. In other words they move round in discrete notches. Not all angles are achievable - and if you can’t get the one you want, then it’s probably not possible. Look for a corner mirror which is most often what you will need. 2) It is possible to achieve every puzzle without hitting a single red node - but providing you don’t lose all your lives, it does not count as a hack failed. Sometimes your may find it worth while hitting one to remove it and save some time. 3) When using the spinner nodes, quite often they will point to a red node during part of their automatic rotation. Be ready to break the beam for that part of the cycle. 4) Some blue nodes can be hit by rotating the mirrors back and forth even though the beam will not permanently rest on them. I use this technique in puzzles #08 and and #13. Background music (All Youtube copyright free): “Secret_Conversations“ - The 126ers “Grass“ - Silent Partner “Jay_Sweeps“ - Geographer “Sydney’s Skyline“ - ALBIS
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