Fireside Chat with Rhianna Pratchett on writing and narrative design (by Konstantin Sakhnov (HSBI))

Rhianna Pratchett, renowned video game writer, and Konstantin Sakhnov, game producer and teacher at HSBI, discuss what makes the storyline really work to retain gamers, how to inspire loyal players, how to fail their expectations and what tools does a professional storyteller have to assemble a really working narrative mechanic. #DevGAMM #gamedev #narrativedesign Contents: 0:00 – Intro 2:15 – The role of research in creating a story 8:27 – The hardest challenge for a narrative designer 18:16 – Favorite game characters 19:39 – Strong female characters 24:26 – Favorite video game IPs in terms of narrative 26:55 – Tips for a good story in games 33:03 – Is the higher education required in writing for games? 36:55 – Working on the “dream“ IP 37:51 – Thoughts on The Last of Us: Part II 42:53 – Advice on developing as a writer 46:32 – How to create a good antagonist Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing. Join us
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