In this video I demonstrate my workflow for creating precise ZBrush sculptures with hand designed alpha maps using the Tiki model I have been showing recently. First I will show my base mesh, and UVW mapping setup in 3Ds Max, then how we can create a simple design with polypaint texturing in ZBrush, followed by a very precise map in Photoshop which can be used to create extremely clean and controlled displacement in ZBrush. As an added bonus I included a time-lapse of the final ZBrush sculpting to add damag
339 views
1082
220
10 months ago 00:11:14 1
I made a BULBASAUR card into an AWESOME SCULPTURE / Pokemon / Clay
1 year ago 00:11:54 1
The Laya Project - A New Day (Pitch Black Remix)
2 years ago 00:12:25 62
Stylized Tiki Totem - 3D Modeling Timelapse
2 years ago 00:19:32 57
Intro to Modeling in Cinema 4D - Box Modeling Basics