Creating and Saving a High Score List in Unity - Tutorial (Highscore Part 2)
In the latest high score episode we only saved on value, but having a list of high score values is more common. In this tutorial we will take a look on how to create and use the ui for this as well as comparing new points to the list of current high score points. From my other tutorial “Storing Data with JSON“ we will use the FileHandler to save and read the high score values over the span of several game sessions.
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Storing Data with JSON Video:
Get the FileHandler File here:
💻 CODE:
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Timestamps:
00:00 - Intro
00:21 - Preparing the List UI
04:01 - Creating a HighScoreElement Class
05:10 - Implementing the FileHandler (Storing Data)
07:40 - Creating the High Score Code Logic
10:03 - Testing & Validating Handling & Storing
11:05 - Connecting UI & Data
13:42 - Delegates & Events
15:38 - Testing The Final Code
16:24 - Additional Information & Hints
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