State Machines of DESTRUCTION with Bolt / Unity Visual Scripting
In this Unity tutorial we explore making destructive objects and enemies in games. Actually, I was daydreaming about the bonus car beat-up stage in Street Fighter 2, and then it hit me: use State Machines for destruction (!) So I hopped out of the shower and made this tutorial.
Note: You *must* follow the steps in the README slides to get this to work. There aren’t many steps to do. I did everything else for you :D
README:
Project Package:
Say hi on Discord: @homemech#7937
Big thank you to the Unity asset store artists / devs:
Explosive’s Free RPG Animation Pack:
Jammo by Mix and Jam:
---Chapters---
00:00 - 00:30 Intro
00:30 - 01:14 Prep
01:14 - 01:47 README
01:47 - 03:55 Player hits
03:55 - 05:20 Enemy takes hit
05:20 - 07:12 Damage State Transitions
07:12 - 09:22 Damage States
09:22 - 12:45 Final State
12:45 - 14:03 Head Pop-off
14:03 - 14:30 Targeting System
14:30 - 14:42 BYE!
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L1: Introduction to Finite-State Machines and Regular Languages