State Machines of DESTRUCTION with Bolt / Unity Visual Scripting

In this Unity tutorial we explore making destructive objects and enemies in games. Actually, I was daydreaming about the bonus car beat-up stage in Street Fighter 2, and then it hit me: use State Machines for destruction (!) So I hopped out of the shower and made this tutorial. Note: You *must* follow the steps in the README slides to get this to work. There aren’t many steps to do. I did everything else for you :D README: Project Package: Say hi on Discord: @homemech#7937 Big thank you to the Unity asset store artists / devs: Explosive’s Free RPG Animation Pack: Jammo by Mix and Jam: ---Chapters--- 00:00 - 00:30 Intro 00:30 - 01:14 Prep 01:14 - 01:47 README 01:47 - 03:55 Player hits 03:55 - 05:20 Enemy takes hit 05:20 - 07:12 Damage State Transitions 07:12 - 09:22 Damage States 09:22 - 12:45 Final State 12:45 - 14:03 Head Pop-off 14:03 - 14:30 Targeting System 14:30 - 14:42 BYE!
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