Bolt Tutorial - Game AI for Creatures in Unity [Simple State Machines]
I have a new course on Udemy! Learn Game Artificial Intelligence in Unity Visual Scripting:
Use Bolt and Unity to make game AI for creatures!
We’re going to use State Machines to make a frog hop away. (He’s not afraid so much as really annoyed with you.)
Even with only two states, we’ll go over a few tricks to make the frog’s behavior believable and unpredictable.
Download the tutorial package (Unity 2020.1) here:
And here is a README with the steps for getting the package to work (some of these steps are likely to change, so please let me know):
Free toxic frogs!
This video is part of my “Bolt Quest“ series where I make tutorials based on questions from the Bolt by Unity Discord. THANK YOU Deezto for the question!
Join us on Discord here:
Multiplying quaternion math magic explained:
-------Chapters-------
Intro 0:00
State Machine Setup 1:00
Transitions 2:30
Resting State 3:45
Evading State 6:45
Frog Slerp 8:05
Rotating Hops 8:55
Frog Flip 10:19
The End - Thanks! 12:38
And another HUGE thanks to all of the free asset folks! This tutorial stars:
*Toxic Frogs by Ryo Arai*
*Third Person Controller by Invector*
*Illustrated Nature by Artkovski*
*Tatsumi: Anime Character by A2 Games*
Plus free assets from AllSky and Street Lamps by SpaceZeta