Forests and woodland in the ancient and medieval worlds didn’t look the way they show in the movies.
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I visited a local wildlife sanctuary based in a wood. In order to attract birds, they left the woods unmanaged, so that the undergrowth and rotting falling trees afforded good habitat for insects and ground-nesting birds. I talk about a few things, including climax vegetation, the burning of woods by hunter-gatherers, the medieval practices of coppicing and pollarding, and the way a modern managed woodland (the sort that you almost always see in the movies) looks neither like a heavily-managed medieval wood nor a wilderness unmanaged wood.
Lindybeige: a channel of archaeology, ancient and medieval warfare, rants, swing dance, travelogues, evolution, and whatever else occurs to me to make.
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