In this tutorial you will learn how to automatically generate interesting looking terrain or rock surfaces using a procedural workfow. We will first generate a simple base geometry and use simple modifiers to add details. Then we will generate several base shaders such as different rock and grass surfaces using Quixel MegaScans textures. We will use an automated workflow to place those textures on any kind of surface using Triplanar Projections and UVW Randomizations. Finally we will use simple procedural rules to blend all individual shaders together and create the final result.
I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using a slightly modified workflow.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introd
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