In this video you will learn how make a procedural ocean with V-Ray. For this we will first build a basic water shader, then setup a displacement workflow for our waves and finally generate some procedural foam effects through finetuning our shader.
I am using 3ds Max and V-Ray 6 in this demo but you can also use older versions of V-Ray as well and it will work exactly the same.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:39 - Water Shader
05:24 - Wave Displacement
08:45 - Foam Effects
12:36 - Summary
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