Is this Unity FPS system a game changer?

#unity #gamedev #fps 0:00 Full-body awareness 0:20 Weapon sway 0:30 Procedural ADS 0:41 Procedural recoil This animation framework changes the workflow of FPS development by applying procedural methods for almost everything, from spine rotation to procedural reloads and aiming. No need to mess around with an animator or create a tremendous amount of animation clips. Unity asset store link: Support the developer: Discord: Weapon models:
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