Doom 2: MAP05 UV Max 2:58:33 by Okuplok 4k 60fps

LMP: WAD: Rendered at true 4k with prboom-plus GL version. cap_soundcommand “ffmpeg -f s16le -ar %s -ac 2 -i - -acodec flac -y“ cap_videocommand “ffmpeg -f rawvideo -pix_fmt rgb24 -r 60 -s %wx%h -i - -vf scale=w=iw:h=ih:out_color_matrix=bt709 -c:v libx264 -crf 19 -pix_fmt yuv420p -y“ I found out about nvidia’s dynamic super resolution (DSR) that lets games (or desktop) run at 4k and downscale to 1080p for output to a 1080p monitor, so I can do 4k renders with the GL prboom now. The GL prboom can only render at video resolutions supported by the monitor & GPU whereas the software-rendered prboom can output the correct viddump even when the monitor & GPU don’t support the resolution set in the cfg file if I run it in fullscreen mode.
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