Continue Break Make Unreal Engine Game User Settings BETTER with SIMPLE C++ | Beginner Tutorial
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Have you ever made an Unreal Engine settings menu and been like, “I love this game user settings node“? And after some time, you were like, How do I save a custom value in settings? And after a Google search, you were like, “Wait, I need to make a save game class just to save a single value?“. And then you learn that it will not save those settings in the config file like other settings, but instead, it will be saved as a save game file, that you can’t even edit by opening it in a text editor. Wouldn’t it be cool if you could simply make a better game user settings node that would save your setting values together with other settings? Well, we can do that, by simply struggling a little bit with C .
Intro
Programming IDE
Class creation
Adding a custom setting variable
Setting default values in the constructor
Exposing new settings to blueprints
Lazy way to add a custom setting variable
Why not do it the lazy way?
Compiling code
Changing the default class for game settings
Checking results
#ue5 #cpp #tutorial #unrealengine5 #ue4 #unreal #unrealengine #gamedev #indiedev #gamedevelopment #guide #settings #save #loading #visualstudio #beginner #programming
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