How Naughty Dog does puddles in their games [UE4, valid for UE5]

In this video I apply the concepts explained in my previous videos to a real work case scenario. I go through the building of a weather reacting material, starting from a dry condition and procedurally calculating the wet one. This approach takes inspiration from how Naughty Dog approached the same problem when developing the Uncharted games. Discord: Patreon:
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