Modeling a character BaseMesh in Blender (Tutorial)
ROUND CUBE NOT WORKING ?:
In this tutorial I’m going to show you my workflow in order to model a character base mesh in Blender. It could be used later on as a starting point for a sculpt. We are going to see how to arrange a good topology and how to make optimal decisions when needed during this process.
Have a nice day !
I’m using Blender and Human Anatomy Atlas for references.
Tools/shortcuts 00:00
Head 01:58
Neck 41:38
Top Chest 44:24
Shoulders 46:44
Edit and fixing in between
Lower chest/abdominal 01:02:38
Butt 01:06:56
Edit and fixing in between
Legs 01:20:34
Feet 01:26:04
Arm 01:41:45
Wist/Hand 01:53:17
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