Trainz Dev Diary - Parallax Ground Textures #1

This week we bring you more examples of height mapping on a range of ground textures. In case you missed our earlier videos, this parallax effect is a distant relative of normal mapping, where the texture includes an additional “height“ channel in addition to the usual XYZ normal information. The height information is used to perform simple ray-tracing on the GPU, resulting in some ultra-realistic visuals. To be entirely honest, the technique does have its limitations - you can’t simply add it to every as
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