OpenGL 3D Game Tutorial 3: Rendering with Index Buffers

LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we learn a more efficient way to render our quad using an index buffer. LWJGL Wiki: Common Problems - Make sure that you use the new vertex positions array - it is different from last episode! -In the loadToVao() method the last parameter of the RawModel constructor has now changed to ““ instead of ““. Make sure you’ve made this change! Support
Back to Top