after zx spectrum pixel shader, monster target

The game monster target was supposed to be a sort of bowling game but a bit like burnout. and rampage or some other kaiju type game. You pick up monsters with a ufo and drop them on a city aiming as near to the centre for a pinball style score. Eventually i taught myself to program pixel shaders. This video is a prototype of the same sort of thing but its now all in 3d. You can move freely and pick up monsters with a claw and throw them dynamically at buildings.
Back to Top