Improving my Anime Character Modeling Workflow [ProjectUpdate]

So I’ve practiced some modeling once again. I’ve focused on ways to get more detail into my anime style characters. This time I’m using cloth simulation and sculpting as well as retopology to archive the result you can see in the video. I’ve also created a low poly version, tried to bake normal maps and rigged it in a simple way. Basically it is game ready but not very refined yet. Anyways, I hope you like the project!
Back to Top