In this tutorial we’ll be rigging two different things! One is a six legged creature, and the other is a hand. We’ll be using Inverse Kinematics and a workflow where we make the rig first, and then add the parts later!
Get the Mechanical Creature Kit here:
Blender Market:
Gumroad:
How to install the Mechanical Creature Kit:
#b3d #rigging
00:00 My previous workflow
00:28 Adding bones to the rig
02:34 Setting up the IK constraints
03:55 Locking bone axes
05:37 Making more legs
06:28 The benefits of this workflow
06:57 My current workflow
07:57 Cinematic: A six legged creature!
08:15 Rigging a walking hand
10:21 Cinematic: A walking hand!
10:49 The Mechanical Creature Kit
11:21 How to make your own rig for this kit
11:48 Help! Does any one know how to batch parent bones?