Making a Terrain Shader for a Game Engine

This tutorial walks through creating a terrain shader in Blender and then creating a similar shader Godot that can use the assets you’ve just created in Blender. In addition to just creating the shaders, there is a focus on creating a bridge from your art assets to your game engine so that you can easily transfer your data from one stage of your pipeline to another. This shader uses a single mask to determine the regions where textures lie which will provide optimal memory usage for game engines. Help support the channel: Patreon: Blender Market: 0:00 Intro 0:50 Creating a terrain shader in Blender 19:55 Creating the shader in Godot 31:54 Outro
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