Cinema 4D Python Bytes: Range Mapper - A Deeper Dive

In this Cinema 4D Python Bytes tutorial, we are taking a deeper dive into the Range Mapper and do an A/B comparison with the Xpresso equivalent. We discover that there are many similarities and also some key differences, along with what appears to be a bug within the Python RangeMap code. My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain, David and Daniil. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: 0:00 - Intro. 0:48 - Initial Setup. 2:28 - User Data. 4:06 - Xpresso. 6:45 - Setting Up the Viewport. 7:34 - Python (Part 1). 9:38 - Quick Look at the Python SDK. 12:11 - Python (Part 2). 15:45 - Diving Deeper… 16:34 - Another Quick Look at the SDK. 17:13 - Back to C4D… 19:10 - Coding the Modulo. 20:00 - The Clamp. 21:03 - Reversing the Output Values. 21:47 - Oh Dear… 23:21 - Using the Timeline. 24:34 - Outro.
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