Cinema 4D Python Bytes: Range Mapper - A Deeper Dive
In this Cinema 4D Python Bytes tutorial, we are taking a deeper dive into the Range Mapper and do an A/B comparison with the Xpresso equivalent. We discover that there are many similarities and also some key differences, along with what appears to be a bug within the Python RangeMap code.
My thanks go to the following people, all of whom have been kind enough to buy me a coffee:
Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain, David and Daniil.
Your generosity is greatly appreciated!
If you wish to by me a coffee, you may do so here:
0:00 - Intro.
0:48 - Initial Setup.
2:28 - User Data.
4:06 - Xpresso.
6:45 - Setting Up the Viewport.
7:34 - Python (Part 1).
9:38 - Quick Look at the Python SDK.
12:11 - Python (Part 2).
15:45 - Diving Deeper…
16:34 - Another Quick Look at the SDK.
17:13 - Back to C4D…
19:10 - Coding the Modulo.
20:00 - The Clamp.
21:03 - Reversing the Output Values.
21:47 - Oh Dear…
23:21 - Using the Timeline.
24:34 - Outro.
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