Doom II: Okuplok Slaughter Map UV-Fast No Hit Run in 2:45:20 [TAS]

I’m sure everyone expected this. Okuplok Slaughter Map: UV-Fast: All kills and all secrets with -fast parameter () No hit aka Almost Reality: Only damage taken is from unavoidable damaging floors. TAS: Tool-Assisted Speedrun Something a little bit out of the ordinary from me, but not quite brutal doom levels of weird. Creating a demo like this was basically impossible with the previous tools available, because frequent use of segmenting is necessary, and for long levels with a lot of monsters the load times get extremely tedious. However, recent improvements to segmenting has made stupid things like this possible.
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