In this 2017 GDC talk, Blizzard’s Jesse Davis takes a look at how the Overwatch team built an animation pipeline and workflow around a new game universe, a new team culture, and Blizzard’s tried-and-true values
Register for GDC:
Join the GDC mailing list:
Follow GDC on Twitter:
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, onli
10 views
5
1
1 month ago 00:03:28 1
“The Challenge“ FULL Animation by Gwendy [ EPIC the Musical ]
2 months ago 00:24:48 2
Jim Caviezel on Darkness, the Devil, Hollywood, and Sacrifice