The Making of Assassin’s Creed 2

In this 2010 GDC talk, Ubisoft’s Patrick Plourde shares best practices to ship high quality games like Assassin’s Creed 2 and demonstrates why identifying core game mechanics is critical to improving the quality of your title. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GD
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