Creating a digital deep sea creature for videogames and productions - Part1
Creating a digital deep sea creature for videogames and productions:
modeling,texturing and rigging with 3dsmax, Mudbox, XrayUnwrap, XrayCat ST
Part 1 - Blocking and Sculpt timelapse
Part 2 - Autoretopology and unwrapping
Part 3 - Maps Extraction and textures Painting
Part 4 - Rigging
Musics taken from 2012 Café del Mar compilations.
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