Create colorful ink and Liquid effects with Pyro and the volume mesher. I’ll also show how to get the smoke color data via the vertex color tab to texture and render in Redshift
A tutorial that helped me a lot was this one from RocketLasso
Chapters
00:00 Intro
00:34 Part1
01:41 Render Settings
06:10 Create brush tip
10:30 Adding Pyro
12:17 Pyro Tag Settings
13:14 Global Pyro Settings
14:34 Adding Gravity
18:00 Adding Color
20:58 Pyro Shader Settings
23:50 Part2, Adding Volume Mesher
25:40 Adding Vertex Color Filed
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