[VEX for Algorithmic Design] E26 _ Recursion Basics
This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using on daily basis.
In this 26th episode, I’m going to explain the basics of recursion in Houdini when done with VEX. I’m showing several methodologies how you can implement recursion with several different examples.
I’ve also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.
00:00:00 Intro / What is Recursion?
00:07:57 Recursion in Houdini
00:10:32 Recursion with ForEach Loop
00:22:45 Recursion with ForEach Loop VEX
00:34:27 Recursion with Solver
00:40:08 Recursion with only VEX
00:47:43 Sierpinski Triangle with ForEach Loop
01:02:31 Sierpinski Triangle with ForEach Loop VEX
01:13:01 Sierpinski Triangle with Solver
01:18:16 Sierpinski Triangle with only VEX
01:45:03 Recursion Performance Test
01:51:32 2D L-System Tree
02:15:08 3D L-System Tree with ForEach Loop
03:10:01 3D L-System Tree with Solver
03:20:08 Rectangle Subdivision
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