Using Unity’s amazing 2D stack (2D animation, PSD Importer, Sprite Swap), you can streamline your 2D workflow for a huge production boost to your development. We’ll use IK (inverse kinematics) to assist us creating life like animations as well as setting up an easy way to swap sprites out, like weapons and armor. Not only that, we will reuse the same skeleton and animations across multiple units!
Example PSB:
PSD to PSB:
Please note: Check to ensure your layers all converted properly. You may need to flatten later styles.
Part 2:
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