Simulating Large Crowds In Niagara | Unreal Engine

Displaying thousands of characters on-screen in real-time has always been a challenge - until now. Unreal Engine’s Niagara visual effects system opens up doors to go far beyond what was previously thought possible and this presentation by Epic’s Joseph Azzam showcases how you can utilize the power and versatility of Niagara to create massive crowds in real-time, and simulate a million units! Plus, learn how to make the most out of Niagara’s new features to create “smart mesh particles“ that can replace ba
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