Model a Procedural Golf Ball in Cinema 4D with Scene Nodes
Topics / Nodes Covered
- Theory
- Sphere: Icosahedron for even point distribution.
- Subdivide and Dissolve to create the Dual Graph of your mesh.
- Inset to tighten bevels.
- Poke Polygons to create Divots.
- Subdivide with Smooth active to make a rounded ball.
Created based on a question from a viewer. Please share what you create, and ask any questions you may have!
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