but im not her and she’s not me
process explanation:
not as much to say about the process as the last one, however there was one major theme i stuck to, which was having things in 3. 3 is an important number for this game: obviously it’s the 3rd game, but also it represents heather, alessa, and cheryl. it also represents the halo of the sun (steel, blood, and light specifically; symbols for past, present, and future).
some small details:
- the intro has a camera to make it feel like you’re claudia watching heather from afar (in reference to the stalker photo of her in game). also it has that blurry vaseline filter a lot of obscure 90s movies liked for some reason which seemed fitting for the game’s time period
- in the clip of heather seeing harry’s body, i wanted it to look like a computer or game crashing to mimic her emotions
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- i specifically colour graded this to look very oversaturated and warm like the steel environments of alessa’s world
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