In the first part of Noclip’s dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Part 1 of 3]
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00:00 Intro
03:00 Joining id
06:15 Development History
09:12 From Doom 3 to Rage
10:41 Doom 4 Difficulties
17:05 Refocusing on the Fundamental