First look at spells in Daggerfall Unity. Includes Spellmaker UI (invoked by console command), Spellbook UI, and casting custom spells with various target types and elements. All spells costs are free during this stage of testing.
The magic & effects framework handles the work of transporting and executing spell effects against various entities in the game (such as the player, monsters, villagers, and guards). Only a few test effects are included at this time but these are relatively simple to build now th
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