Here’s my new interface for my OpenGL applications - the fluid simulation is just an example for the GUI.
It aims at having the look of a Microsoft window, because it is well known by everyone, so it’s very intuitive.
I’ve tryed the GLUI library, but it didn’t convince me, since you can’t move the window where you want it to be when using the application, and the visual organization of controls is quiet a mess in my point of view.
It is able to handle as much windows as you need. Mouse, focusing and so on are handled, so that programmer does not have to produce works for this.
Global appearance is handled by a stucture which can be asignable via .ini file. It’s like a CSS or style sheet.
There are points to improve. Window translation needs optimisation, and the color palette needs an algorithm to find hue/dark/light parameter from a given color. I’m still searching for such an algorithm...
Anyway, I don’t think I will make an other GUI in the future, it’s the 3rd I’ve done, and it fulfills al
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