SPH Multiphase simulation, 133178 particles

I’m back in fluid simulation after a very short stopover in terrain generation. I optimized the code a little bit, even if there’s more to do, I’m thinking about a port into CUDA, it could rocks. Anyway, I’ve corrected the multiphase handling thanks to Kotsoft help, so now bubbles are correct. I’m also thinking about a light rendering in this kind of 2D scene, I’lll see... ~~~~~~~~~~~~~ | VIDEO LOG | ~~~~~~~~~~~~~ Number of particles : 133178 Deleted particles : 0 Domain size : x Interaction radius : Time step : Simulation time : Simulated time : Video time : Playback time scale : Simulation factor : Frame per seconds :
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