The Best and Worst DnD Weapon Designs

One of the most frequent questions people ask me is “do you play D&D?“, and also what I think about the weapons in its rulebook. The first answer is no, the second is... well, this. :) Like any roleplaying game it has designs based directly on historical arms and armor as well as more exotic fantasy stuff that serves the almighty Rule of Cool. How much sense would they make in real life? Is there any practical value to the stranger things in Dungeons & Dragons? Let’s take a look! *** Time stamps *** 00:00 - 01:27 Intro snark 01:27 - 02:30 Polearms (ranseur, guisarme, glaive, lances) 02:30 - 03:44 Shuriken / nunchucks / scythe 03:44 - 04:22 Longsword / hand-and-a-half sword / greatsword 04:22 - 05:01 Sickle 05:01 - 06:10 Maces / hammers / morning stars / clubs / axes 06:10 - 06:35 Two-handed saber 06:35 - 07:11 “Rapier“ (AKA hanger) 07:11 - 09:28 Dwarven Urgrosh / greataxe 09:28 - 10:43 Gnome hooked hammer (y tho)
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