Learn how to color grade your Unreal renders easily in Davinci Resolve!
The first 1,000 people to use this link will get a 1 month free trial of Skillshare:
If the OCIO options aren’t showing up for you in MRQ, make sure you have the OpenColorIO plugin enabled!
My understanding is that while Unreal is in linear sRGB, the viewport has an ACES filmic tonemapper applied, giving us the substantial benefits of the ACES tone curve, filmic highlight rolloffs, etc.
However, the ACES colorspace for post-production work is intended to be linear. What we get out of #UnrealEngine with default render settings isn’t in linear, the tonemapper remaps those linear values to the 0-1 range. The OCIO config disables that tonemapper at render time. Which is why we jump through all the hoops in this video to render in linear.
I get a lot of questions about how to get my renders from Unreal Engine, and into Davinci Resolve for grading. There’s a lot of mixed opinions and thoughts on the matter out there, but this here is what I’ve found to be the easiest and most straightforward approach.
Music by Epidemic Sound
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ACES Configs:
ACES 1.2 Config:
Davinci Resolve:
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Timestamps:
00:00 - Intro
01:09 - Skillshare
02:06 - Into Unreal
02:59 - OCIO Configs
05:39 - IMPORTANT Render Settings
08:46 - Into Davinci Resolve
10:20 - IMPORTANT Project Settings
11:34 - Importing Renders
12:36 - IMPORTANT Input Transforms
13:27 - Unreal Comparisons
15:37 - Color Grading Workflow
16:34 - Color Page UI
23:04 - Vignetting
25:34 - Chromatic Abberation
28:40 - Film Grain
30:03 - Exporting Your Video
---------Cameras and Gear Used To Film This Video -------
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My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II :
Sigma 35mm f/1.4 Art :
Deity S-Mic 2 Shotgun Microphone:
Aputure MC Pocket LED:
Godox LEDP 260c LED Panel:
Godox Parabolic Softbox :
Godox SL-60W Studio Light:
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