Crash Team Racing - Widescreen Mod Gameplay (Public Release)

After four years, a proper widescreen mode is finally here for the OG game. This is the real deal. Apply this patch to the NTSC-U version of CTR for PS1 (the .bin rom file): Recommended patcher: Works on PS1 and PS2 with 16:9 TVs. Works on DuckStation: Display - AspectRatio must be set to 16:9, and Enhancements - WidescreenHack must be OFF. Any pre-existing Gameshark Widescreen code must be OFF Programmed by Niko and Faradise, heavily QA-tested by Pootis and Nitrax. The 4 of them worked around the clock for weeks on this, including all-nighters and weekends. This mod contains a mountain of features, such as: - New 2-player display - Recalculated ViewProj matrix math - Full rewrite of UI code - All optimizations from the 58% rewrite of CTR This is the first mod to ever ship that is built on top of the PS1 rewrite project, which was designed to combine our 58% rewrite with the remaining 42% of Naughty Dog functions that we haven’t rewritten. The code for 4:3 is still usable in the rewrite for anyone who wants a classic experience, and can be enabled with the flip of a switch. Now that Widescreen is built into the PS1 rewrite, Widescreen also works in the PC rewrite, which we will demonstrate in a future update. We also have a video eventually coming that will explain how the entire build system works behind our mods, our PS1 rewrite, PS1 mods, and the PC port. Stay tuned for more, this is only the beginning. 0:00 - Menus 3:08 - Arcade Race 5:08 - Time Trial 7:01 - 2P Arcade 9:20 - 2P Battle 12:45 - Adventure Hubs
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