Lyra Tutorial - Clean Start Project with Walk/Jog (No ShooterCore and No Dashing) - Unreal Engine 5
In this tutorial we’ll be creating a totally clean and empty Lyra Game Project from zero. This might help you understanding how exaclty you should be using Lyra Framework.
Unreal Engine Lyra Overview:
If you are wondering why the goal of this tutorial is to not use ShooterCore, here is an explanation:
The ShooterCore is more an example than a starter point, so the idea is to really create your games from zero, configuring experiences and everything. Of course that you can use things from there, but you should always configure from zero, importing from the ShooterCore.
And also, if you are trying to add Lyra’s Interface Experience in this Clean version (In Game Menu and Main Menu), please ask in the comments. Soon I might release a part 2 tutorial teaching this and some other features that you want :)
Music Mix:
Chapters:
00:00 Intro
01:08 Final Result
02:05 Part 1: Base Game Project
20:09 Part 2
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