Advanced Locomotion System #10 - Fire Damage and Flamethrower
Project Files: .
In this episode of the unreal engine advanced locomotion series, I am going to integrate fire damage into the ALS character so the player can use a flamethrower and burn and kill them. When the character is hit by fire, burn marks will appear on the body. This will happen through spawning decals attached to the character mesh and if the flame touch them long enough, their bodies will set on fire and they will start burning out by emitting flames from the body mesh itself. This will be handled through a niagara particle system which emits particles from a skeletal mesh. I will be re-using the particles and other code components I have implemented in third person shooter series in here.
Advanced locomotion system:
CodeLikeMe Third-Person shooter series:
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