Unreal Hand to Hand Combat #5 - Hit point Based Reactions

Project Files : In this episode of unreal engine hand to hand combat series, I am going to implement a hit reaction system which reacts according to the point the character get hit. This part is continued from the last episode where we implemented different types of punches (lead jab, punch, uppercut) and kicks (front kick, leg sweep, regular kick ) based on multiple key input actions. So, according to the attack performed by the attacker, a different reaction animation will be played on the victim character. For example, for an uppercut, a reaction of a head hit and for leg sweep, a reaction of falling down and then kip-up animation will be played. Full hand to hand combat playlist : ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜
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