Redfall | Xbox Series S/X vs PC | Graphics Comparison | No 60fps on Xbox (for now)
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Xbox Series S: Dynamic 1080p/30fps (with Temporal Reconstruction)
Xbox Series X: 2160p/30fps
PC: RTX 4070/4070Ti/4080 | i9 12900K | 32GB DDR5
- Xbox S/X Series shows only a 30fps display mode. Arkane has confirmed to be working on a 60fps mode.
- Loading times are very fast on all 3 platforms. Less than 6 seconds to start the game.
- Xbox Series S shows a dynamic 1080p resolution with time rescaling. This is a far cry from the 1440p promised by Arkane.
- Xbox Series also suffers from cutbacks in various settings such as shadows, draw distance, reflections or textures.
- Xbox Series S/X have some problems with texture loading (especially Series S).
- All versions suffer a slight stuttering due to scene loading. Something sadly common in openworlds with UE4.
- The PC version gives a very acceptable performance in general. Enabling DLSS 3 is a big boost on Nvidia 40 series graphics cards.
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