Blender 2.8 Character Modeling - Part 3 of 8: How to Make Base Accessories
Part 3 of 8 of a character modeling series where we model the base accessories in Blender 2.8.
Chapters
0:00 Introduction
0:18 Our Goal
0:29 Goggles
3:58 Moustache
5:45 Eyebrows & Beard
6:28 Shoulder Armor
7:24 Forearm Armor (F2 Add-on Used)
13:23 Shin Guards
14:50 Belt & Buckle
17:38 Inventory Pouch
18:57 Fingerless Gloves/Partial Hand Retopology (F2 Add-on Used)
32:00 Pockets
32:19 Wrap-Up
Series Links
Part 1: How to Base Mesh -
Part 2: How to Join & Sculpt -
Part 3: How to Base Accessories -
Part 4: How to Detail Accessories -
Part 5: How to Head & Body Retopology -
Part 6: How to UV Unwrap -
Part 7: How to Texture Paint -
Part 8: How to Rig & Composite -
Third-party Retopology Tools
InstantMesh:
SpeedRetopo:
RetopoFlow:
Let’s Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
Youtube Audio Library
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