Marius Oberholster Underwater compositing in Blender Tutorial
🎯 Загружено автоматически через бота:
🚫 Оригинал видео:
📺 Данное видео принадлежит каналу «Marius Oberholster» (@MariusOberholster). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал.
✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его.
📃 Оригинальное описание:
Hey all!
This was a kind of an unplanned tutorial. I’m glad it was done still, because it is one that I have covered extensively on the Panther Dynamics website:
Color Fringe
Brightest boost
Mist
Sun rays and caustics
Softness
If you want a more in-depth look at the process, then I really encourage you to go read these posts. They may be older than the video, but the techniques still apply.
I will say this, go look at reference images. See what things underwater really do look like. For example, some fish tanks look so clear that you couldn’t even tell there’s water, if there weren’t any fish. Some water is so murky that you can’t even see your hand in front of your face and other water is blue and others can be clear and so on. Seriously, go look, do research and really see what it is you want to achieve and then use these and other techniques and go for it! :D
The song in the background at the start is an original composition that I did for a video:
It feels like it was years and years ago, but I needed a tune pronto and this was the only thing that really fit that water-like feel. Everything else was just not right, you know.
Know JESUS yet?
Have a great one!!!
Thank YOU!!!!!!