Video Game Level Design Secrets with Shane Canning

Veteran Level Designer Shane Canning shares his experiences building levels for games like Spider-Man, Ratchet and Clank Rift Apart, and more. Join us as we talk all things Level Design and peel back the curtain on how some of these games get made. Shane Canning has been working in the game industry for almost 14 years. He spent the first part of his career at Disney Interactive where he had the opportunity to help create Disney Infinity among other games like Toy Story 3 and Cars 2. Later, Shane got to work on Marvel’s Spider-Man after joining Insomniac Games as well as Ratchet and Clank: Rift Apart. He is known for his exciting layouts and set pieces. After making the jump to Japan, a couple years at Square Enix, now Shane has joined Ikumi Nakamura’s new studio UNSEEN and is helping build their new IP. See his work at (c) 2022 Shane Channing Music by Epidemic Sound () ES_Brand New Beginning - Oman ES_Comprehension - Frank Jonsson ES_The Last Hello - Frank Jonsson Courtesy of For more great game dev videos like this, please support our Patreon at
Back to Top