In this video I show you How to Modeling and Texturing a Scifi Gun with Blender, Marmoset Toolbag and Substance 3D Painter.
From a concept by Eldar Safin -
🎬 Chapters:
00:10 Modeling
01:21:30 UV Unwrapping
01:27:53 Baking
01:29:03 Texturing
✔️ I modeled the Scifi Gun with Blender by first building the highpoly then the lowpoly
✔️ So I unwrapped the Scifi Gun with Blender and then the baking of the normal map, ambient occlusion and curvature with Marmoset Toolbag.
✔️Finally, I textured the Scifi Gun with Substance Painter.
🎮 This process is what I usually use to create a Game Asset, with an additional step that is the creation of the LODs.
So get comfortable, brew a refreshing tea 🧋 and enjoy the whole process on how to modelling and texturing a Scifi Gun with Blender, Marmoset Toolbag and Substance Painter!
🖥️ Software Used:
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